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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(network): Prevent buffer overflow in NetPacket::readFileMessage() and NetPacket::readFileAnnounceMessage() Bug Something is not working right, typically is user facing Critical Severity: Minor < Major < Critical < Blocker Gen Relates to Generals Network Anything related to network, servers Security Is security related ZH Relates to Zero Hour
#1981 opened Dec 11, 2025 by Mauller Loading… Major bug fixes
bugfix: Prevent ranking of riders that are not trainable Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1970 opened Dec 10, 2025 by Stubbjax Loading…
bugfix: Do not show veterancy effects for dead units Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1968 opened Dec 10, 2025 by Stubbjax Loading…
bugfix: Update visibility conditions for client-side effects Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#1964 opened Dec 9, 2025 by Stubbjax Loading…
tweak(drawable): Decouple material opacity of detected stealth models from render update Minor Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related
#1963 opened Dec 8, 2025 by Caball009 Loading…
2 tasks
fix(tunnel): Fix undefined behavior in TunnelTracker::onTunnelDestroyed and incomplete asset transfer in Team::setControllingPlayer Fix Is fixing something, but is not user facing Minor Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB
#1958 opened Dec 6, 2025 by xezon Loading…
refactor: use container.empty() instead of container.size() == 0 Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Refactor Edits the code with insignificant behavior changes, is never user facing
#1957 opened Dec 6, 2025 by bobtista Loading… Code foundation build up
refactor: add explicit comparison to strcmp/stricmp results Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#1956 opened Dec 6, 2025 by bobtista Loading… Code foundation build up
refactor: modernize NULL to nullptr
#1938 opened Dec 2, 2025 by bobtista Loading…
bugfix: GLA Bomb Truck now consistently plays detonation weapon effects Bug Something is not working right, typically is user facing Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1919 opened Nov 28, 2025 by Stubbjax Loading…
feature(WorldBuilder): add all operation modes to single brush tool Enhancement Is new feature or request WorldBuilder Relates to World Builder
#1910 opened Nov 25, 2025 by DimitrisKalyvas Loading…
Use move for std::vector instead of copying in path functions Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern
#1895 opened Nov 23, 2025 by bobtista Loading… Runtime performance fixes & optimizations
bugfix(weapon): fix patriot assist system extended range bug NoRetail This fix or change is not applicable with Retail game compatibility
#1886 opened Nov 19, 2025 by bobtista Draft
bugfix: Preserve unit behaviour when transferring assets to allies Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1885 opened Nov 19, 2025 by Stubbjax Loading…
bugfix: Undetected mines can now be approached when using a disarm weapon AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1883 opened Nov 19, 2025 by Stubbjax Loading…
bugfix(ocl): Fix GLA Rebel Ambush units spawning in water/cliffs and dying immediately Bug Something is not working right, typically is user facing GLA Affects GLA faction NoRetail This fix or change is not applicable with Retail game compatibility
#1882 opened Nov 19, 2025 by bobtista Loading…
bugfix(logic): fix unexpected return in MSG_CANCEL_UNIT_CREATE handler Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1881 opened Nov 19, 2025 by bobtista Loading…
Fix PoisonedBehavior damage over time to respect poison resistance Bug Something is not working right, typically is user facing NoRetail This fix or change is not applicable with Retail game compatibility
#1875 opened Nov 17, 2025 by bobtista Draft
bugfix: Allow immediate resumed construction of buildings if the existing builder dies Bug Something is not working right, typically is user facing Controversial Is controversial Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1872 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Builders now resume their task after having been disabled AI Is AI related Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1870 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1868 opened Nov 16, 2025 by Stubbjax Loading…
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