You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
base.cceil,"var v = base.cceil( new Complex128( -1.5, 2.5 ) )\nvar re = real( v )\nvar im = imag( v )\n"
230
+
base.cceil,"var v = base.cceil( new Complex128( -1.5, 2.5 ) )\n"
231
231
base.cceilf,"var v = base.cceilf( new Complex64( -1.5, 2.5 ) )\nvar re = realf( v )\nvar im = imagf( v )\n"
232
232
base.cceiln,"var out = base.cceiln( new Complex128( 5.555, -3.333 ), -2 )\nvar re = real( out )\nvar im = imag( out )\n"
233
-
base.ccis,"var y = base.ccis( new Complex128( 0.0, 0.0 ) )\nvar re = real( y )\nvar im = imag( y )\ny = base.ccis( new Complex128( 1.0, 0.0 ) )\nre = real( y )\nim = imag( y )\n"
233
+
base.ccis,"var y = base.ccis( new Complex128( 0.0, 0.0 ) )\ny = base.ccis( new Complex128( 1.0, 0.0 ) )\n"
234
234
base.cdiv,"var z1 = new Complex128( -13.0, -1.0 )\nvar z2 = new Complex128( -2.0, 1.0 )\nvar y = base.cdiv( z1, z2 )\nvar re = real( y )\nvar im = imag( y )\n"
235
235
base.cdiv.assign,"var out = new Float64Array( 2 );\nbase.cdiv.assign( -13.0, -1.0, -2.0, 1.0, out, 1, 0 )\n"
236
236
base.cdiv.strided,"var z1 = new Float64Array( [ -13.0, -1.0 ] );\nvar z2 = new Float64Array( [ -2.0, 1.0 ] );\nvar out = new Float64Array( 2 );\nbase.cdiv.strided( z1, 1, 0, z2, 1, 0, out, 1, 0 )\n"
base.cexp,"var y = base.cexp( new Complex128( 0.0, 0.0 ) )\nvar re = real( y )\nvar im = imag( y )\ny = base.cexp( new Complex128( 0.0, 1.0 ) )\nre = real( y )\nim = imag( y )\n"
245
245
base.cflipsign,"var v = base.cflipsign( new Complex128( -4.2, 5.5 ), -9.0 )\nvar re = real( v )\nvar im = imag( v )\n"
246
-
base.cflipsignf,"var v = base.cflipsignf( new Complex64( -4.0, 5.0 ), -9.0 )\nvar re = realf( v )\nvar im = imagf( v )\n"
246
+
base.cflipsignf,"var v = base.cflipsignf( new Complex64( -4.0, 5.0 ), -9.0 )\n"
247
247
base.cfloor,"var v = base.cfloor( new Complex128( 5.5, 3.3 ) )\nvar re = real( v )\nvar im = imag( v )\n"
248
248
base.cfloorn,"var v = base.cfloorn( new Complex128( 5.555, -3.333 ), -2 )\nvar re = real( v )\nvar im = imag( v )\n"
249
249
base.cidentity,"var v = base.cidentity( new Complex128( -1.0, 2.0 ) )\nvar re = real( v )\nvar img = imag( v )\n"
base.cpolar,"var out = base.cpolar( new Complex128( 5.0, 3.0 ) )\n"
280
280
base.cpolar.assign,"var out = new Float64Array( 2 );\nvar v = base.cpolar.assign( new Complex128( 5.0, 3.0 ), out, 1, 0 )\nvar bool = ( v === out )\n"
281
281
base.cround,"var v = base.cround( new Complex128( 5.5, 3.3 ) )\nvar re = real( v )\nvar im = imag( v )\n"
282
-
base.croundn,"var v = base.croundn( new Complex128( 5.555, -3.336 ), -2 )\nvar re = real( v )\nvar im = imag( v )\n"
282
+
base.croundn,"var v = base.croundn( new Complex128( 5.555, -3.336 ), -2 )\n"
283
283
base.csc,"var y = base.csc( 0.0 )\ny = base.csc( PI/2.0 )\ny = base.csc( -PI/6.0 )\ny = base.csc( NaN )\n"
284
284
base.cscd,"var y = base.cscd( 1.0 )\ny = base.cscd( PI )\ny = base.cscd( -PI )\ny = base.cscd( NaN )\n"
285
285
base.csch,"var y = base.csch( +0.0 )\nvar y = base.csch( -0.0 )\nvar y = base.csch( +Infinity )\nvar y = base.csch( -Infinity )\ny = base.csch( 2.0 )\ny = base.csch( -2.0 )\ny = base.csch( NaN )\n"
286
-
base.csignum,"var v = base.csignum( new Complex128( -4.2, 5.5 ) )\nvar re = real( v )\nvar im = imag( v )\n"
286
+
base.csignum,"var v = base.csignum( new Complex128( -4.2, 5.5 ) )\n"
287
287
base.csub,"var z1 = new Complex128( 5.0, 3.0 )\nvar z2 = new Complex128( -2.0, 1.0 )\nvar out = base.csub( z1, z2 )\nvar re = real( out )\nvar im = imag( out )\n"
288
288
base.csubf,"var z1 = new Complex64( 5.0, 3.0 )\nvar z2 = new Complex64( -2.0, 1.0 )\nvar out = base.csubf( z1, z2 )\nvar re = realf( out )\nvar im = imagf( out )\n"
289
289
base.deg2rad,"var r = base.deg2rad( 90.0 )\nr = base.deg2rad( -45.0 )\nr = base.deg2rad( NaN )\n"
0 commit comments