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[Enhancement] Suport for image2DArray (GLSL) / Texture2DArray (Godot) #9

@jotaf98

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@jotaf98

Hi, this is very useful! I was wondering if there was a way to also access multiple images in a batch, as image2DArray. I think that this maps to Godot's Texture2DArray, which we can build easily.

Justification: For parallel computation, which is the main use case of compute shaders, it would make sense to allow the "embarrassingly parallel" case of multiple images.

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